Transformation Hazard Diamond Generator
0
0
A
0
Red (Level of Transformation: 0-9)
0 - Harmless/Benign
1 - Minor changes
2 - Mild changes to the body
3 - Noticeable changes
4 - Significant changes
5 - Near full transformation
6 - Full transformation
7 - Added minor mental changes
8 - Major mental changes and memory loss
9 - Fully transfomed, mental changes cause full personality removal and insticts takeover
Green (Spread Level: 0-9)
0 - No spread
1 - Direct contact
2 - Close proximity
3 - Touch or breath
4 - Airborne (small area)
5 - Airborne (room)
6 - Airborne (building)
7 - City block
8 - Town-wide
9 - Continental
Blue (Type of Essence)
A1 - Alien (Extraterrestrials)
A2 - Amphibian (Frogs, newts)
A3 - Avian (Birds, winged)
B1 - Bovine (Cows, bulls)
C1 - Canine (Wolves, dogs)
C2 - Chimera (Gryphons, Manticores, Hybrids)
D1 - Dinosaur (Self-explanatory)
D2 - Draconic (Eastern, Western, Wyverns, Lindworms)
E1 - Elemental (Fire, Water, Earth, Air)
E2 - Equine (Horses, unicorns, pegasi)
E3 - Eldritch (Cosmic horrors, things from beyond)
E4 - Entomological (Insects, arachnids)
F1 - Feline (Cats, lions, tigers)
F2 - Fungal (Myconids, sentient molds)
F3 - Fish (Piscine, sharks, rays)
F4 - Fey (Fairies, sprites, nymphs, dryads)
G1 - Golem (Constructs, animated objects)
G2 - Giant (Cyclops, ettins, ogres)
G3 - Gastropod (Snails, slugs)
H1 - Humanoid (Elves, dwarves, orcs, goblins)
H2 - Hexapod (Six-limbed creatures)
I1 - Insectoid (Mantises, ant-people)
I2 - Invertebrate (Squid, jellyfish, worms)
M1 - Machine (Robots, automatons, AI)
M2 - Mollusk (Clams, octopuses)
M3 - Mustelid (Weasels, otters, badgers)
M4 - Marsupial (Kangaroos, opossums)
M5 - Mythic (General catch-all for legends)
O1 - Ophidian (Snakes, serpents, nagas)
O2 - Ooze (Slimes, gels, puddings)
P1 - Primate (Apes, monkeys, gorillas)
P2 - Plant (Floral, treants, mandrakes)
P3 - Piscine (Fish-like, merfolk, sirens)
P4 - Protozoan (Amoebas, microscopic life)
R1 - Rodent (Rats, mice, beavers)
R2 - Reptilian (Lizards, crocodilians)
R3 - Raptor (Birds of prey, dromaeosaurs)
S1 - Spectral (Ghosts, phantoms, spirits)
S2 - Simian (Apes, monkeys)
S3 - Swine (Pigs, boars, warthogs)
S4 - Synthetic (Golems, Machines, Androids)
U1 - Undead (Zombies, skeletons, liches)
U2 - Ungulate (Deer, goats, rhinos)
U3 - Ursine (Bears)
V1 - Vulpine (Foxes, kitsune)
V2 - Vampiric (Blood-drinkers, strigoi)
PM1 - Pokemon: Normal
PM2 - Pokemon: Fire
PM3 - Pokemon: Water
PM4 - Pokemon: Electric
PM5 - Pokemon: Grass
PM6 - Pokemon: Ice
PM7 - Pokemon: Fighting
PM8 - Pokemon: Poison
PM9 - Pokemon: Ground
PM10 - Pokemon: Flying
PM11 - Pokemon: Psychic
PM12 - Pokemon: Bug
PM13 - Pokemon: Rock
PM14 - Pokemon: Ghost
PM15 - Pokemon: Dragon
PM16 - Pokemon: Dark
PM17 - Pokemon: Steel
PM18 - Pokemon: Fairy
PM19 - Pokemon: Stellar
Black (Stability: 0-9)
0 - Inert (Ignition required)
1 - Stable
2 - Minor reactions
3 - Sensitive
4 - Unstable (handle carefully)
5 - Volatile (keep sealed)
6 - Dangerous (expert handling)
7 - Explosive potential
8 - Self-activating
9 - Reality-warping (might be already in effect)
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